“VR is an immersive medium. It creates the sensation of being entirely transported into a virtual (or real, but digitally reproduced) three-dimensional world, and it can provide a far more visceral experience than screen-based media” – Oculus (best practices)
Keen to explore the educational benefits of Virtual Reality (VR), the following equipment was purchased:
After some initial technical hitches with set up; an adaptor was required to connect the headset HMDI lead to the laptop HDMI port (there was no picture display in the headset to allow green line alinement in the set up).
Furthermore, it turns out the laptop (at the date of purchase), did not support a high-quality Oculus Rift experience.
Unless the portability of a laptop is absolutely necessary, a desktop computer would be preferable to run an Oculus rift. Oculus recommends certain PC’s to run the Rift, optimising performance.
Initial testing was conducted using the FREE Oculus Dreamdeck experience. This provides a great introduction to the Rift, immersing you in various worlds and scenarios.
Experiences to get you started;
- Google Earth VR – FREE – “Earth VR comes with cinematic tours and hand-picked destinations that send you to the Amazon River, the Manhattan skyline, the Grand Canyon, the Swiss Alps, and more” – Google.
- The body VR – FREE – “The Body VR is an educational virtual reality experience that takes the user inside the human body” – The Body VR LLC.
- Google TILT Brush – £14.99 – “Tilt Brush lets you paint in 3D space with virtual reality” – Google.